Kenryoku_Maxis said:
Early development (aka concept design and planning) started on the SNES, when the N64 and Mario 64 were in development. Indeed early beta forms of Zelda 64 were much like Mario 64. The very core of a 3D Mario and Zelda can trace their roots to the 'Super FX' chip and the failed team up with Sony to make an extention to the SNES (PlayStation). The eventual realization of these ideas ultimately led to the N64 and the games we know today. But basically I say that the game took around 5 years to make because Miyamoto said that himself. |
That's true, I distinctly remember reading that in several interviews with Miyamoto, he stated numerous times that it took them that long to create OOT. But OOT released in 1998, so even if you didn't know about what Miyamoto said, you could know, by simple reasoning, that development couldn't have started in 1996. I mean, these were the nineties, 3D gaming was in its infancy, Mario 64 was the 1st game to truly do 3D gaming right and make it succesful, developers had to learn everything anew, having known nothing but 2D. N64 was top of the line back then, highly sophisticated technology, OOT was revolutionary. There is no way in hell they could've created a game like that in 2 years.
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