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Jumpin said:

1. Brand recognition

2. Hype

5. Success

What the heck are you talking about? 

These don't make a game good, they just make it sell well and sales don't equal quality.

 

Jumpin said:

3. High accessibility combined with high difficulty

It's a platformer.

It's no more or less accessible than platformers are today.  That's one of the niceties of the genre.  You have like two relevant buttons and mostly simplistic objectives.  It's not like FPS where you have a crapload of buttons to memorize or RPGs where you have to nagivate half a dozen menus just to find out how hard your character can hit something.  Accessibility is a feature of the genre.

As for difficulty, not really.  Super Mario 3 is easy especially when paired next to Super Mario Galaxy's harder levels.  Despite that, you know what makes Super Mario Galaxy superior though?  You can skip the really freaking hard levels.  Anyone can do the easy missions and finish the game.  Unlike SMB3 where if you don't have a cloud to pass a hard level, you are pretty screwed.

 

Jumpin said:

4. Level Design

What.  The.  Heck.

Even if we ignore the level design in non-platformer games (of which there are many with brilliant design), you're still pitting it against the entire rest of the Mario series including NSMB, SM64, and SMG.  Out of all of those I was always most impressed with Super Mario 64 because every world except a couple was something new and interesting.  Every painting was a fresh experience.  You know what wasn't a fresh experience with every area?  World 3 in SMB3.  I swear every level was more or less the same.  Not the hardest world but definitely the most boring.


Super Mario Bros 3 is a great game, but your list sucks horribly.