LordTheNightKnight said:
mortono said:
LordTheNightKnight said:
mortono said:
LordTheNightKnight said: The Sims was not USG. It allowed people to make items online, but the assets were mostly officially made. You're confusing sandbox with USG in this instance.
As for Spore, even if that was the best part, that is kind of what he meant. USG in place of great content.
Little Big Planet was supposed to be a system seller, same as Wii Music. That is where they both fell short. |
The Sims allowed people the ability to create their own characters and environments so there definetely was user-generated content within that game, just like in Spore.
Again, the idea is that the experience of "creating" is what attracts the player. This isn't a foreign concept. Lego has had success with this for the past 50 years, and they sell a bunch of plastic blocks in a bucket!
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Character creation and environments are not UGC (I could understand confusing the latter, but the former?). It's levels that refers to, and anything like that in The Sims is still made by the developers.
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You create your own house and characters in The Sims and they are shared on a local level, so isn't that considered UGC? Sure, there are building blocks created by the developers, but the same is true for Spore and LittleBigPlanet.
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That doesn't make The Sims a UGC game. It just shows Spore isn't that much of a UGC game.
But Little Big Planet is one because the actual levels are relatively few and there are loads of tutorials on how to make your own.
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Well... I've always defined UGC as, simply, any game content created by the user (hence a house created by the user in The Sims is UGC). But I guess you're saying UGC has to make up the entirety of the game for this to be what Malstrom's talking about, right?
Anyways, I still don't clearly see why it's a big problem for consumers. Again, I think this is something that appeals to a different audience and has a different appeal. It doesn't mean the game industry is trying to get out of the business of creating, but even if it did, how would consumers really even know or care about it? People buying games are just looking to have fun, they aren't concious of the supposed game industry's plot to screw them over.