watched a few video of it. While I give the player credit. I would use term for the level creator to be appropriate. What I never liked about this level design is that it's not cool, but the jumping pattern has to follow a 95% accurate of how the designer wants you to do the level. Which makes the game rather dull once you master the level since there is no room to try to improve. That's why games like the original NES and MArio 64 are considered better speed run games. Theres always bizzar tricks you find.
Player = cool
game = lame
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.







