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Cueil said:
Spankey said:

could someone please explain to me how Natal could be used on an FPS?

Unless, of course the new Halo is an on-rails shooter?

How on earth would you give the commands to strafe, jump, change weapons, grenade go for cover etc without a controller?

Don't get me wrong - Halo and Natal are both awesome, just I can't see them being awesome in the same package.
generally, people only have two hands, two legs, two arms and a head or two.
how could those possibly be mapped to 12 or so buttons and two directional control sticks?
can you imagine how awkward Halo 3 would be if you reduced the inputs to just 7 or so?
If I'm getting this wrong, I appologise, and please could someone explain how this would work?


Never had any military training?  Not even a boyscout?  Team control using standard hand motions is perfect for Natal and using that with a controller is perfect since if you were carring a rifle and pulled your hand off the trigger to signal a command it would have the same effect with a controller.  So controller plus Natal is the way to go for FPSes... though imagine the uses Natal could be used in another Rainbow Six game...

Err one never pulls their hand off the trigger to signal. One also never uses hand signals once contact/firefight is occuring you yell orders at that point. hand signals are worthless when a squad/section is engaged in a fire fight  with broken line of sight.

 

how many fps are focused on long jungle patrols as part of SAS or delta/SEALs again? maybe less than the number of games than the ones that model long patrols by infantry recon units. . .

 

In your traning did you run faster with a knife?