Ail said:
blaming it solely on the relative failure of those titles does not take into account every factor. Another factor is that this year the Wii entered it's second year where it was able to satisfy the demand. As long as not enough Wii were found in stores this created a dynamic pushing some people that probably woudn't have bought one otherwise to purchased it. However sometime this year the majority of customers have realized finding a Wii is no longer an issue ( the last shortage was last Chrismas) and the dynamics that were pushing some to buy it have changed.... It's not specific to the Wii, most of the time there is a product which is unable to satisfy the demand, it drives the sales for that product...
I mean noone else noticed that Wii sales started to slowdown in Q2 2009, the first quarter when you could finally find piles of Wii in every retailer ?? |
being able to satisfy demand is more symptom than cause, as the reason you can find Wii so plentiful, is because there is no software driving demand high for the system at the moment.
Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!! It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!! Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)







