| woopah said: “We failed with the Wii. We were unable to continually release strong software, and let the nice mood cool. We were unable to show a new game to become ‘the next thing.’ In the game market, once you’ve lost the momentum, it takes time to recover. With the price drop, sales returned to a certain level, but they just did not reach the level of last year around this time. We decided that it would be difficult to sell enough to recover from the poor performance of the first half of the year. In order to reach it (20 million target), we’ll have to move quite a large quantity, but it’s a figure we released after having felt the momentum returning [based off the price drop].” |
Continually release strong software. Man Iwata said exactly whats been on my mind since last years E3. Where are the contuation of the line-up's of the past. The years before we got many big hits each year and on the GameCube Nintendo kept a steady flow of titles going for most of the consoles lifespan. But to be honest the Wii itself lacks the strong software support that Nintendo gave many past consoles. Where's StarFox, Donkey Kong , Kirby, Custom Robo etc...etc....etc.... Hopefully this is Iwata realizing they need to keep the hardcore and established gamers happy!
Nintendo failed to create the next big thing in the software industry this year. Wow Iwata really beats himself up. Not every year is a publisher going to be able to create the next big thing. I mean look at Microsoft for example their last big thing was Halo and that started ages ago. Sure they think Natal will be the next big thing. But that is two years out of two generations. Nintendo can't possibly expect to have the next big thing every year.
In the end I hope this lack of software leads to Nintendo releasing games like Pilot Wings and going back bringing us Donkey Kong Starfox and Kirby!
-JC7
"In God We Trust - In Games We Play " - Joel Reimer







