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tehsage said:
The only thing that looks bad is character animation.. =/

The most important thing in a Castlevania thing is how the character interacts with the enemies as environment.  This has been a big problem in the latest Castlevania games with some games only having two mediums of attacking and LONG recharge times between attacking that left you vulnerable to counter attack (Dawn of Sorrow being the biggest culprit of this). 

I'm happy to say this game seems to not have this problem, with the whip attacking in a long range of motion like in Rondo of Blood and not forcing you to stand there for 2-5 seconds waiting to attack again.  Even if the walking animation does look funny, its a small price to pay for better play control.



Six upcoming games you should look into: