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burgerstein said:
A big part of exploration in the older games was being able to enter then dungeons in almost any order and going to parts of the overworld where the enemies kill you because you're too weak. I really miss that in the newer titles, every playthrough is the same. I don't want every nook and cranny accessible immediately, but I don't think it's too much to ask to give us access to each general area at the start of the game.

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Interesting, I've only played OoT, MM, TP and I thought the spiral-like gameplay was a staple of the series. So the old ones were more open?



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