By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Sounds like we're thinking alike here, going after a Zelda with more emphasis on exploration, experimentation, and discovery

 

Khuutra's right, too. You basically just described progression in the temple of the ocean king, where this place that is extraordinarily hostile in the beginning becomes easier and easier to navigate as you gain power, to the point where, in the end, you can confront and destroy the phantoms that were your invincible enemies before.



Monster Hunter: pissing me off since 2010.