By using this site, you agree to our Privacy Policy and our Terms of Use. Close
vlad321 said:
D-FENS said:
Wow, so many users on this forum are sicophants for the publishers.

Once you buy a game you own it. It is your property. If you want to loan or resell it, that is fully within your rights. It is so ludicrous to even consider calling reselling games "immoral" that I scarcely know what to say in response. Should we all stop buying used cars because GM can't turn a profit despite billions in revenue? Stop swallowing the kool aid from the publishers who are whining insufferably and want to take away your personal property rights.

Let's be honest, we're not talking about supporting starving artists here, the gaming industry brings in billions of dollars, yet is so inefficiently managed that few companies turn a profit. Look at how well Nintendo runs their business, they "get" it. Companies that are hemorrhaging money do not "get" it. (How many users complain about lack of Wii 3rd party support and decisions like EA doing a "test" game with "Dead Space: On Rails Shooter"?)

If the games are good, people are going to buy them new and hang on to them (making it even harder to find used copies). If I buy a crappy game, I would like the peace of mind to know that I can resell it to recoup some of my losses, not to mention that I, like many gamers, often plow that resale money right back into new purchases.

And lending? Are you freaking serious? What, I'm somehow an immoral, mustachioed villian because I used to swap SNES cartridges with my childhood friends? Give me a break. I guess I never should have ridden my buddy's bicycle and put Schwinn out of business, or gone over his house and watched a VHS tape that I didn't own, or borrowed his "And Justice for All" cassette when my tape deck ate mine, or played his copy of Monopoly, or drank lemonade out of one of his glasses. I guess I'm just some parasitic slug on the backside of corporate America, an imorral borrower of objects--better not ask my neighbor for his chainsaw so I can cut down that leaning tree in my backyard, Stihl deserves their money same as everyone.

This is where I stopped reading. You don't udnerstand do you? Cars and video games aren't even remotely the same. Maybe if you used other digital media....

Also if I aren't supporting starving artists what the fuck is wrong with piracy then?

I didn't say anything about piracy, did I?  Feeling a might bit guilty are we?

Cars are comparable in that:

1.  Both industries have billions in revenue, yet most companies are bleeding money.

2.  Both industries have a very large secondhand market that takes away sales from the original manufacturer.

What's strange is that the auto industry embraces used car sales, making resale value and trade-ins an intrinsic part of car ownership, while the game industry wants to blame the secondhand market for lost revenue when they really should be looking at their bloated, inefficient, graphics=penile length, delusional development cycle.

Here's a fun anecdote that you'll blithely ignore: I bought Bioshock used because I didn't know what to expect and didn't want to be out $60.  I will buy Bioshock 2 new because I fully believe that the sequel will be worth it.  Used games help convert people.  Why do you think that sequels sell so much better than original IP?  Because large numbers of people have played the original, more than the number sold new (due to used sales and loaners).  That's why good IPs will sell more and more new copies with new releases, because so many people have been exposed to the game that they are willing to fork over the $ right away.

I'm really curious at this point, to know if you think that developers are losing money mostly due to these "immoral" practices, or if you might admit that the development process is a huge factor in industry losses.  (How long did it take "Too Human" to come out again?  And how good was that game?)