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The Analysis is on slide presentation so here's the scoops.

PSN

40% games on low end (10-35k units sold)

40% games on mid end (36-75k units sold)

20% games on high end (75-300k units sold)

 

XBL

40% games on low end (10-50k units sold)

40% games on mid end (40-100k units sold)

20% games on high end (150-500k units sold)

 

Wiiware

60% games on low end (5-20k units sold)

30% games on mid end (25-40k units sold)

10% games on high end (40-350k units sold)

 

iPhone

85% games on low end (100-1,500 units sold)

10% games on mid end (1,500 - 5,000 units sold)

5% games on high end (5k-1,500,000 units sold)

http://www.slideshare.net/simoniker/indie-game-metrics-october-2009-update

On a interesting note, VG Chartz is mentioned as one of the sites that could provine good info on high ends but not the mid or low ends. Even with the numbers Wiiware gets comments about the payment (only need 6,000 units sold to receive payment), iPhone is called a "Messy gold rush"