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Just 3.3 million, ey? I don't even remember my own prediction. That's 1.4 games per online user. What's actually low is the online penetration. Pretty good indicator that the few Wii sold already went to a lot customers from the wider audience, not just to Nintendophiles. Here http://www.gamasutra.com/php-bin/news_index.php?story=13705 it says that they promise to solve supply issues by May. They won't give monthly shipment figures though.



Hardcore gaming is a bubble economy blown up by Microsoft's $7 $6 billion losses.