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ckmlb said:
I think there is confusion between many lives / quickness in getting stars and difficulty. Yes there are lots of lives in the game and you get most stars relatively quickly that doesn't mean actually getting to them is easier than SMS and SM64. I think the difficulty in this is handled much better than those, I actually died a few times, Inever used to die early in the game in the last 2 Marios.

This paragraph hits the nail right on the head. I've only gotten the first 5 stars, and already I've been surprised by the amount of danger the game zaps you with straight off the bat -- I didn't find it difficult, but I was expecting it to be easier, so I let my guard down once or twice. I like the fact that you can get extra lives by the dozen. Extra lives don't make the game easier, they make it more fun when you don't get an aribtrary "game over" after dying. They also give you reasons to explore. "Hey, I found a 1up!" Honestly, in modern adventure games that save after every "level", I think "lives" have become obsolete except as a reward for exploration and skill. Games have moved away from punishing ineptness and toward rewarding skill, and that's how they should be.