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Great one Rol, I think you covered all the bases. It reminded me alot of the  "[...]time to acknowledge third party failures" thread.

reat one Rol, I think you covered all the bases.
It reminded me alot of the  "[...]time to acknowledge third party failures" thread.
I don't think Deadspace failed because it was a on-rails-shooter. My belief is that it was because it was not a fun on-rails-shooter.

I still don't think Deadspace failed because it was a on-rails-shooter. My belief is that it was because it was not a very fun on-rails-shooter. I think House of the Dead beats the pants off it. Hell, even Virtual Cop (Sega Saturn) looked more fun.