Theo said:
huaxiong90 said:
justinian said:
huaxiong90 said:
Theo said: How profitable was it after selling 2m? It was an expensive game to make, but I guess alot of that hard work goes towards the engine in general which will be used in K3, and maybe some other games too? (hopefully) |
I believe it costed 20-30 million dollars, so I think it's safe to assume that it was profitable.
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Ummm..there are those from the opposing camps that will tell you it costed twice that figure you mentioned.
Either way the engine is now in place so K3 will be far more profitable, it will also be on a far bigger userbase.
The sales fluctuate, the week of 10th Oct K2 did 25,000+, before that it was on and off and mostly down than up the VGcharts.
The slim has given it a new lease of life.
I am confident it will have steady legs due to it's reputation as the best looking shooter (best looking game before U2) on a console.
I hope it get to 3million without bundling.
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I think 60 million dollars is a little too high, but I'm guessing from 20 million to 40 million now. And yeah, KZ3 should be way more profitbale.
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They did have a huge team working on it for a good long time. I woulda thought it's cost including advertising might have been 60 - 80m
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Well according to google searches, the highest I've seen is 60 million, lowest being 20 million. So it might be around 40 million dollars.