No I think no other developer will get this close to perfection.....not this generation of consoles
anyway. It really has to do with how the animations are blended together so as to give the
illusion that Drake has the fluidity of a real person. You are missing the point of the article, it is
not to say "I can do it and you cannot", it is saying that the time it took for them to accomplish
this much fluidity with a video game character (not an animated movie or a cut scene) in real
time is only possible with studying more than just common motion capture. Most games already
incorporate motion capture, but all games do not move with the fluidity that Uncharted exhibits.
This is because like they said the over-lay of animations try to deceive the game player into
thinking that Drake seems more real than created. He never reacts the same way, so you do
not ever see the same "canned" animation over and over again, I actually think it is a refreshing
change for the better.








