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Friday, October 23

ND Devs: No animator could reproduce what we've been able to do

What Naughty Dog has accomplished with Uncharted 2: Among Thieves is truly revolutionary. There's no need to beat a dead horse because it has been said so many times before. But there's one aspect of Uncharted 2 that stands out more than any other, and it's the game's cutting edge visuals.

It is arguably the best looking title to grace any console, and to accomplish such a task, it took the lead programmers years of tweaking, changing, manipulating the system, and now, they've managed to master the cell processor. So much so that the devs don't think any other animator could do what they did in Uncharted 2.

Speaking in a video interview with Digital Foundry, one of the lead programmers explained the situation.

"You don't have to have an animator animate every single possible combination of the player putting away his weapon while jumping, or running and shooting, or all these different things," the programmer said.

"Really no animator could animate enough animations to produce the same look that we've been able to do by mixing and matching, by layering animations on top of each other, by blending between animations even of different layers. And that really give the players a lot more control over what he wants to do that's not limited by our animators," he concluded.

A spectacular game don't get made but by much effort and extremely hard work. It also takes a passionate team, and folks who love what they do to accomplish what Naughty Dog has. And by the look of things, gamers are rewarding them with stellar sales. Pick up Uncharted 2 now.

http://gamesthirstarticles.blogspot.com/2009/10/nd-devs-no-animator-could-reproduce.html

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I think ANIMATORS can do such feats, I mean there will be games in the future with better animations (this is an assumption).



All hail the KING, Andrespetmonkey