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Hephaestos said:

3) The store doesn't do used games and Kids are against copyright infridgement.
_ Developper makes 0$.
_ no one can play the game (not enough money), kids buy candy instead and get fat.

4) The kids are NOT against copyright infridgement, so they download it.

-Developer makes 0$ 

-Every kid can enjoy the game, and have 20$ to keep.

 

 

 

LegendofBooboo2 comes out.... and they all had enough time to collect $60 each, while they still remember thatLegendofBooboo 1 was a great game.

which scenario has the developper make more profit??