| Hephaestos said: 3) The store doesn't do used games and Kids are against copyright infridgement. _ Developper makes 0$. _ no one can play the game (not enough money), kids buy candy instead and get fat. |
4) The kids are NOT against copyright infridgement, so they download it.
-Developer makes 0$
-Every kid can enjoy the game, and have 20$ to keep.
LegendofBooboo2 comes out.... and they all had enough time to collect $60 each, while they still remember thatLegendofBooboo 1 was a great game.
which scenario has the developper make more profit??








