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The Ghost of RubangB said:
LordTheNightKnight said:
trestres said:
Well, if there have been previous successes of on-rails shooters and this one flopped terribly, then it's mostly their fault. Nobody cared about the game... nobody gave a damn about it, everyone was against it and nobody knew it exists besides a few. So what did they expect?

They were owned by their own ineptitude. On-Rail shooters were a refreshing genre for the Wii in its first 2 years, but now they are being overused. TPS genre is empty, no one wants to try and make a decent TPS game. Everyone goes the easy route and then cry.

"But yeah, because On-rails games sold well enough, lets make another one and pray to God it will sell. We won't advertise it even if it's from a new IP that hasn't been very popular and that was never released on the Wii before. Let's make everything we can to make a game that won't sell."

And there you have the results. Well deserved.

And even that shouldn't be that much harder, especially if they grab a pre-made engine (like Unreal Engine 2.5).

Porting is still harder and more costly than many think, but it is quicker than an original game. Developers can port a bunch of Xbox, PS2, and pre 2005 PC shooters to the Wii. I would love to try No One Lives Forever 1 & 2 on it. But as for more popular series, they can work on the Wii, as long as the control setup is at least as good as MoH: Heroes 2 or CoD: WaW.

How much would it cost to port Doom 1 and 2 to the Wii, adding absolutely nothing but their 15 year old level editor, online multiplayer, level sharing, and IR pointer controls?  Episode 1 of Doom fit on a floppy disc.

They could probably charge $20 for it and make a profit.  I'd pay $20 for that in a second.

Even Doom 3 could run on it, although the game itself apparently left a lot to be desired.

You know what, even if Goldeneye on XBLA arcade is a lost cause, Nintendo should allow Rare to do an enhanced remake for both systems (like the "Goldeneye Source" project, but official). That would kick ass on both the Wii and 360.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs