LordTheNightKnight said:
trestres said: Well, if there have been previous successes of on-rails shooters and this one flopped terribly, then it's mostly their fault. Nobody cared about the game... nobody gave a damn about it, everyone was against it and nobody knew it exists besides a few. So what did they expect?
They were owned by their own ineptitude. On-Rail shooters were a refreshing genre for the Wii in its first 2 years, but now they are being overused. TPS genre is empty, no one wants to try and make a decent TPS game. Everyone goes the easy route and then cry.
"But yeah, because On-rails games sold well enough, lets make another one and pray to God it will sell. We won't advertise it even if it's from a new IP that hasn't been very popular and that was never released on the Wii before. Let's make everything we can to make a game that won't sell."
And there you have the results. Well deserved. |
And even that shouldn't be that much harder, especially if they grab a pre-made engine (like Unreal Engine 2.5).
Porting is still harder and more costly than many think, but it is quicker than an original game. Developers can port a bunch of Xbox, PS2, and pre 2005 PC shooters to the Wii. I would love to try No One Lives Forever 1 & 2 on it. But as for more popular series, they can work on the Wii, as long as the control setup is at least as good as MoH: Heroes 2 or CoD: WaW.
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How much would it cost to port Doom 1 and 2 to the Wii, adding absolutely nothing but their 15 year old level editor, online multiplayer, level sharing, and IR pointer controls? Episode 1 of Doom fit on a floppy disc.
They could probably charge $20 for it and make a profit. I'd pay $20 for that in a second.