vlad321 said:
Zucas said:
vlad321 said:
Zucas said:
vlad321 said:
Zucas said: Only pirating is immoral. It is the only one where the publisher (not the developer as they have no role in this part) is not actually selling the copy to someone. In all the others, the developer has already sold that copy so at least they got something out of it. In pirating... they get nothing. |
Same with used games as well. They see nothing from them.
@ironman
Counterfeits are not perfect copies and unless it's money they get tried for fraud not sopyright infringement.
As to used game sales being good for the industry, then so are pirated games. Developers see none of the money in either case.
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Oh that makes sense. Where did they get the used copy to begin with? Hmm... unless it was stolen out of the publisher's warehouse I'm pretty sure some retailer had to originally buy it from them. Yes they'll lose potential sales but they will still get something for that first individual copy.
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O that makes sense. Where did the pirates get that copy to beginwith? Hmmm... unless it wass stolen out of the publisher's warehouse I'm pretty sure some retailer had to originally buy i from them. Yes they'll lose potential sales but they will still get something for that first individual copy.
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Ah very nice. It seems you are good at the arts of imitation. Although a valid point, it is definitely a hackneyed one as you leave out very important information. That being the spread of one digital copy can reach anyone who has the ability to get it while one used copy theoretically couldn't do the same... or if it did then that would be quite impressive itself. But even more so... you and I both know your statement isn't the norm. For the most part the people that put those games up don't actually buy them but instead find other ways to get them up there. Now maybe you are speaking for some of the time but that doesn't necessarily put it on the same magnitude of that of used games where it always has to be bought by the retailer first... unless they steal it directly from the publisher.
Now if you want to commit fallacies of withheld information then you go right on ahead... but your argument isn't going to get past me. Trying to relate pirates to used game is not a good enough analogy and really will fail everytime. Publishers lose a lot of money from used games... no doubt about that, but they are always guaranteed a sell on that copy and that copy can't be distributed to large magnitudes of people. Maybe your wording lack of words will fool others... but know who you are dealing with.
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I thought we were talking individual scale here. As for the broad scale, one used copy theoretically CAN reach the same audience as a pirated copy though that is unlikely. Also people who put them up there DO buy a copy, then crack it. They don't go and steal the copy and they don't jsut manufacture it out of thin air. That copy is then dissected by The Scene and cracked then uploaded. There is an initial transaction. Individually, as i cocncerns you and me, when you buys used games you are no better than me if I pirate them. On the grandscale, sure piracy is more damaging, but used game market has jsut the same effect, just on a smaller scale.
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But once again even if you argument was without flaw and fallacy to begin with and this what you are stating is right... you are still forgetting one problem. And it comes with these statements that I've bolded:
First you argument problem comes still in fallacy of analogy. Buying something and downloading something for free surely aren't on the same magnitude in effect towards a developer... WHY? Well if you didn't already know used games on the market still have to compete with that of new games. You have a choice... you pay a little bit less for a copy that has already been owned or you get a fresh new copy with potential bonuses for a little bit of money. So no it can't have the same effect as something where your choice is between a free and SAME GAME than a full price SAME GAME. With piracy the new game has nowhere to compete while with used game it can compete.
So on that individual level you keep bringing up... the circumstances AREN'T the same. Nor where the circumstances before that. You can't logically make the analogy. Problems are all used games have been bought ONCE, publishers still compete with used games with the new ones, and used copys have a very unlikely chance of being distributed to a large magnitude of people. I'd even throw out there that used games still keeps it within the gaming market. The analogy physically can't work thus by buying used games, although hurtful to the industry, it is in no way the same magnitude as that of pirating. Even on the level of individual copy because when you buy that one copy you take it off the market leaving one less used option. You can't do any of that with a pirated copy.