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Khuutra said:
Words Of Wisdom said:
Kasz216 said:

Yeah, it's why i never got developrs and people who really like "movie like" expierneces with their stories.

That's like praising a movie for it's "Book like" presentation.  "There is text, right there on the screen, and it's good text!"

What most people are failing at doing is trying to find ways to tell more effective stories proceduarlly and in the moment.

I mean how many times has a choice been taken out of your hands by a game to be done by the main character and you've thought "I'd never do that.  That's stupid!"

To be honest, I pretty much never ask myself that question unless I'm playing a Bioware title.

I'm pretty much used to just playing for the gameplay and watching a story unfold.

Ironically this is the kind of mindset that makes Shadow of the Colossus so fantastic for people who don't have this mindset.

Funnily enough Half-Life 2 doesn't really limit your choice. he only times your choices are limited is either killing off the good guys or you are actually restricted IN THE GAME as well. That's why I praise it so much when it comes to story telling.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835