HappySqurriel said:
... and knowing several iPhone developers, there is no long term opportunity for mid to large scale development on the iPhone/iPod. Selling 10,000 copies of an application for $10 or 100,000 copies of an application for $1, and possibly supporting this application with 10% of your userbase paying $1 to buy additional content every month or two, is a great opportunity for an individual to make a living. When you start looking at having 3 to 4 people work 9 to 12 months on a project that would be considered low budget for a Nintendo DS game the iPhone does not produce enough revenue to justify the cost. There are several problems with iPhone development that people never seem to consider ... One of the biggest ones is that it has the same business model (as far as developers are concerned) as the Atari did. If you produce something unique and special with your game "Ping Pong Hero" a dozen cheesy knockoffs are suddenly uploaded to iTunes called Ping Pong Ball Hero, The Heroes of Ping Pong, and Ping Pong Legends; and your application is immediately downloaded, added in a torrent and shared with the world.
Now, I'm not saying that the iPhone is doomed, but I highly doubt many moderately sized developers will continue to produce applications for the iPhone that are not released to dozens of other platforms in the future. This means that the iPhone will never become more of a threat to the portable videogame system then any other cellphone was. |
I couldn't disagree with you more, HappySquirrel. First of all, 3-4 people working 9-12 months on an iPhone project is unheard of. It just doesnt take that long to program for the device. Games are not that complex yet. Usually a team of developers will work on multiple applications.
Secondly, you say that if you have a successful game, as a result of the business model, you're game will likely be knocked off. That happens all the time on every system. Wii and DS both have tons of knockoff games. A truly great game will succeed.
Also, you cannot just torrent an iPhone game and put it on your iPhone. You need a jailbroken device and there are only a small percentage of those. Not to mention Apple has started making the iPhone un-jailbreakable as of a couple weeks ago (That is until hackers find a way to jailbreak it again.)
Oh and take a look at this info:

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