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Onyxmeth said:

Of course videogames don't tell great linear stories. Give me your best examples, and then think where they would fit within the cinema. MGS4, that's a shallow summer blockbuster waiting to happen. Gameplay is always going to limit the kind of story that can be told so we'll never get a boxing game with the narrative of Raging Bull, or a boring walkathon with the narrative of Sideways. In fact, odds are we'll never get even remotely close to the range and scope cinema has had for decades. Gameplay will always limit it, and because of the action oriented nature of most games, the stories will have to reflect something akin to a Michael Bay flick every time...at best. It doesn't help either that we haven't come to the point where games have been able to turn the character models into legit actors that can put on anything but a hollow performance.

A bit presumptuous, aren't we? Games are limited, that is true, but so are all media. A film is limited in many ways, not the least of which is it's length. Literature is no different. You speak of actors? Then what of the novel?

Answer me, what is it about gameplay that limits the kind of stories that can be told so dramatically? I can't see it. In fact, I know many games that express themselves through gameplay - much like films express themselves and enriches the experience through the art of cinematography - and that fact itself is what separates games from other forms of media and allows them to offer unique experiences.

As for why there are only action stories in games... Well that's just not true.

Edit: Or, just, you know, what Khuutra said...