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Jereel Hunter said:
vlad321 said:
Jereel Hunter said:

I was tempted not to dignify you with a response, since you decided to call everything I said BS when you clearly have no concept of the topic in question.

http://www.gamepro.com/article/news/165488/hard-times-pc-game-piracy-in-us-estimated-at-75-80/

Numerous studies (hey, feel free to google it yourself - it will help you avoid appallingly ignorant statements) show that the majority of PC gaming done nowadays is pirated. As the article there shows, it's why so many developers favor consoles now. 

And I stand by the fact that most users don't need custom servers. Granted, it's nice, but so is a good matchmaking system put in place by the company. and guess what? The "most used" servers for virtually all PC games are ones which pirated copies of games work on.

Please do some research before calling things blatant lies, and consider sprinkling a little common decency in with the waste you're spewing.

So a random dude says he feels like 75% of the people are pirates because, and I quote:

"I didn't believe [the data] at first. It seemed way too high. Then I saw that Bioshock was selling 5 to 1 on console vs. PC. And Call of Duty 4 was selling 10 to 1. These are hardcore games, shooters, classic PC audience stuff. Given the difference in install base, I can't believe that there's that big of a difference in who played these games, but I guess there can be in who actually payed for them,"

He doesn't have pirated data to compare his sales against. All he has is a ratio of console vs PC sales. CoD4 and Bioshock were nothing phenomenal for your PC gamer since they didn't reallt stand out as much. If it's so easy to google, do it yourself and back up your argument. Als don't cherry pick some examples. For every Demigod I can thrown Sims or Spore at you. Here is the best data I can find you. Spore is the most pirated game of all time aat a little over 1.5 million copies pirated. It has sold many more millions. So yeah, bullshit.

And I stand by point that what you say is more or less all bullshit. I haven't used matchmaking in a lng long time, even in games that DO have it. Please do some research yourself before continuing.

A random dude quotes statstics that are generally accepted as being true. (He wasn't the one making them up.) And yes, popular games selling 5 to 1 or 10 to 1 on consoles indicate show pervasive piracy is. A game sells 5 to 10x as much on a system where it can't be pirated. You can call it BS all you want, but the number of small developers who have suffered from piracy(want an example? check some of the other links in that same article, one of which is a small developer talking about the effects of piracy on his company) and have made clear how much damage it's doing, carries a lot more weight than "this is BS. I have spoken.

I especially like your last paragraph. Let me paraphrase is. "What you say is BS. I don't use matchmaking, so you need to do research." Oh wow, someone who hasn't used matchmaking in recent times (thus making you rather unqualified to compare it's current weaknesses to custom servers) decides I should do some research, when I'm the only one who actually linked soem data about piracy - and what's more, you apparently cherry picked a line where the writer expressed his opinion, when the article is has quotes from developers discussing actual piracy rates. Speaking of research, did you even read that before deciding it was invalid?

"Popular games?" Do you rea;ize CoD4 was utter shit MP with its levellig system and BioShock was inferior to System Shock 2. Maybe people jsut didn't want to play the games to begin with. PC gamers have a far higher standard than console gamers. If Halo was multiplatform it'd have had the same ratio, yet Valve and Blizzard come around d they have sales in the millions? Please, it's not pirating it's poor quality. Again, show me the damn statistics. A few hundred years ago it was widely believed that the sun rotated around the Earth too, even the damn Pope said it was true!

Just to clarify here:

http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/

Look at spore and the sims 2. I realize that it's old data now, but consider the fact that in the same time frame the top 2 games sold far many more millions than they were pirated in that same time frame. Now provide  numbers to contest that or stfu with your bullshit.

MOST people don't use matchmaking. They go to the same server they have selected and they play there. As pointed out above, it gives people a sense of community. In fact MOST PC gamers do that. Why do you think Valve added in a semi-proper server browser to L4D? Because people wanted it and didn't want their matchmaking bullshit.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835