RVDondaPC said:
I think you misunderstood what the guy said... He said improve the power, not power efficiency. Also how is it a natural step? It's more like a Sony strategy than a natural step. I don't think Nintendo or MS has ever redesigned one of their home consoles. And I think the Sega Genesis might have been redesigned but other than that I don't think any home console besides the Playstation brand has been redesigned. I don't think MS thought of redesigning their console as a strategy and thus probably wont do it this generation. They may prepare for it next generation though. |
I'm not talking solemnly about aesthetics here, but about revision of the internal hardware which I'm sure MS has done(ie. the Xenon die was shrunk to 65nm), just not at a comparable rate to the PS3. Nintendo has most likely been shrinking the processors too(especially for handholds) because it increases the profits, but it isn't visible for the end user, because other hardware parts like DS screens plus controls and Wii DVD drive already from the beginning set the dimensions for the hardware(For obvious reasons can't be shrunk beyond mechanical parts and the size of the DVD).
I still do not get the power part, what kind of power are we talking about(consumption/processing/horse/..), where does it come from, what is it used for, how can the power be improved without releasing a new SKU and how would making the hardware cost efficient(what I were initially debating) get in the way?
| Netyaroze said: As RVDondaPC said I was talking about the Power of the Console the Graphic Power. |
Huh? But that makes no sense at all.
The slim PS3 is just a capable at handling graphics as the older PS3s(actually more, because it can be clocked higher without overheating) and you can't increase the power of existing(as in released) consoles, meaning there would be a gap between the consoles.
Please don't take this a mocking, but it would seem this topic is out of your area of expertise and that we shouldn't waste time on debating it further.







