Most casual games have similar basic features:
* Extremely simple gameplay, like a puzzle game that can be played entirely using a one-button mouse or cellphone keypad
* Allowing gameplay in short bursts, during work breaks or, in the case of portable and cell phone games, on public transportation
* The ability to quickly reach a final stage, or continuous play with no need to save the game
* 2D, abstract graphics
* Some variant on a "try before you buy" business model or an advertising-based model
The word "casual" indicates that the games are produced for the casual consumer, who comes across the game and can get into gameplay almost immediately. A lot of consumers play casual games online, many of whom do not normally regard themselves as gamers, or fans of video games.
I hate this word so much. Let's just play some games.







