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WereKitten said:
MaxwellGT2000 said:
Ail said:
KylieDog said:
routsounmanman said:
or when Resident Evil 4 became the most profitable PORT EVER.

 

Where the evidence of this?  RE4 PS2 port sold 3 million and released at full price.  RE4 Wii port has barely sold half of that and released at a budget price, thus making less money per copy sold.

You know, I think KylieDog just owned you....

Like he said, Re4 PS2 was a port and sold a lot more and was even GoTY for a few outlets the year it released...

And took nearly a year to downgrade to run on the PS2 hardware most of the graphics were drastically changed, the Wii port was the exact same assets as the Gamecube game (lighting, textures, etc) and only added in the extra content from the PS2 game and a IR pointer on screen, neither of which are developer intensive as going in and changing the models, cut scenes, the whole real time lighting structure, textures, so on and so forth, it very well could have cost Capcom more to change an entire game to run on the PS2 >_>

Still, 3M copies giving on average ~$15 each amounts to ~$45M for the publisher.

The cost of a game on the PS2 from the ground up was in the $6-10M range, and I'm sure we can agree that the porting must have cost way less than that maximum. Thus we're talking of $37-42M profit here. Let's say it's  around $40M.

The Wii port sold 1.6M, at budget price. Thus something like 1.6M x ~$12 = ~$19.2M. Even considering a very minimal cost for the porting (~$1M), we're still talking of barely half the profit of the PS2 port.

even if the Wii port was totally free, Re4 PS2 made more money...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !