MaxwellGT2000 said:
And took nearly a year to downgrade to run on the PS2 hardware most of the graphics were drastically changed, the Wii port was the exact same assets as the Gamecube game (lighting, textures, etc) and only added in the extra content from the PS2 game and a IR pointer on screen, neither of which are developer intensive as going in and changing the models, cut scenes, the whole real time lighting structure, textures, so on and so forth, it very well could have cost Capcom more to change an entire game to run on the PS2 >_> |
Still, 3M copies giving on average ~$15 each amounts to ~$45M for the publisher.
The cost of a game on the PS2 from the ground up was in the $6-10M range, and I'm sure we can agree that the porting must have cost way less than that maximum. Thus we're talking of $37-42M profit here. Let's say it's around $40M.
The Wii port sold 1.6M, at budget price. Thus something like 1.6M x ~$12 = ~$19.2M. Even considering a very minimal cost for the porting (~$1M), we're still talking of barely half the profit of the PS2 port.







