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famousringo said:
LordTheNightKnight said:
Wait. Why do some of you think it was reusing assets? Do you actually think putting HD games on the Wii is cut & paste?

Seriously?

They didn't reuse assets. Those assets had to be remade. You can see from the textures and polygon counts that these are not the same assets. They were just designed to keep the same art direction.

Nice strawman.

That isn't a strawman. The term "resuing assets" means you take the assets as they are. Which is a form of cutting and pasting. If you didn't mean that, you used the wrong term. Don't assume I'm making a strawman just because we might now know what the other means.

Here's my strawman retaliation: Do you actually think that it costs just as much to create new monsters, settings and animations as it does to adapt HD art assets to a Wii engine?

It actually can. The main cost reduction is planning, but you still have to remake all the polygons, texturing, mapping, coding, etc., which often does cost about as much as if it was a completely new IP.

For an example of how cheap this can be, Treyarch has ported CoD4 to the Wii with a team of 30 people working for one year, making engine enhancements along the way.

That engine is scaleable, and when did they say that was cheap to do?

Visceral probably had more work to do, since they actually had to make some new content, but you can bet that it saves money to know exactly what the monster will look like, to take the animations that have already been made, and the sounds which were already recorded for necromorphs and the Ishimura.

No, it doesn't. They know how it looks in HD. That's like assuming knowing how a finshed house looks means making another would be cheap. Only game porting and conversions are even more complex than that.

You assume I'm making a strawman, but you are using tenuous factors to make a conclusion, forgetting that there are other factors that make the conclusion false.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs