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LordTheNightKnight said:
Wait. Why do some of you think it was reusing assets? Do you actually think putting HD games on the Wii is cut & paste?

Seriously?

They didn't reuse assets. Those assets had to be remade. You can see from the textures and polygon counts that these are not the same assets. They were just designed to keep the same art direction.

Nice strawman.

Here's my strawman retaliation: Do you actually think that it costs just as much to create new monsters, settings and animations as it does to adapt HD art assets to a Wii engine?

For an example of how cheap this can be, Treyarch has ported CoD4 to the Wii with a team of 30 people working for one year, making engine enhancements along the way. Visceral probably had more work to do, since they actually had to make some new content, but you can bet that it saves money to know exactly what the monster will look like, to take the animations that have already been made, and the sounds which were already recorded for necromorphs and the Ishimura.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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