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silicon said:
patjuan32 said:
silicon said:
patjuan32 said:
NYANKS said:
This is becoming a running theme on the Wii. The Quality to sales connection on the Wii isn't as strong as on the other systems. If many Wii owners don't read reviews, all they have to go by is their eyes. "Ooh, Sonic and Mario in the SAME game, at the Olympics?! What game can be better than that?!" It's hard to overcome that on the Wii. At least thats the way it seems.

The orginal Dead Space failed to sale on the HD systems  and that game received critical acclaim from game journalist and also had high scores. There were also advertisements and a movie. Yet no one,at EA, complained about the sales. Nor did they threaten to stop supporting the HD system because of this.


Actually combined PS3 and X360 Dead Space sold more than 1.5 million so far and that is really good sales. Dead Space also sld about 370k opening week on X360 and PS3 which is also really good. DS:E only sold 50k so far on Wii.


No actually it is not. That's 1.5 Million on two platforms. While other games have sold a Million or more on each individual platform. Dead Rising for the Xbox 360 sold over a million units and The port of  The House of the Dead 1 & 2 sold over a million units on the Wii.

If all you have to make an argument is to compare a third person shooter to a light gun game then I do not really believe that you actually have an argument. Light gun games rarely sale extremely well while third person shooters routinely do.

According to the numbers that float around this site, you only need to sell 500k copies in total to make money on average. If a game makes money it sold really well. The game you mentioned also sold well.

I was refuting the point that Dead Space did not sell well.

What are you arguing?

 

 

For a moderate budget Wii game 500,000 units sold isn't that bad because if you assume that the publisher/developer receives $20 per copy sold it works out to being $10 Million revenue; and development costs and marketing cost will be close to being covered. In contrast, a reasonably large HD console game requires much higher revenue because it is likely that development costs alone are in the $20 Million range, and to limit risks they tend to have proportionately larger marketing budgets.

To put it another way, there are reasons why Factor 5 and Free Radical were going bankrupt after selling 750,000+ copies of a PS3 game and Suda 51 threw a party over the success of his Wii game after 300,000 copies were sold.