I find the thinking of some third party publishers interesting ...
You ask consumers what they want, then ignore them and produce whatever you want while only satisfying the most superficial elements of what the consumer asked for. When you announce this product consumers complain in mass numbers that you’re not producing a product they want and you continue to ignore them because "You know better." When the game releases to poor sales you blame the consumer for not buying what they told you they didn’t want.







