The Ghost of RubangB said:
Well that makes sense, if you think that development time, difficulty of engine coding, and polish are what make "value to the average consumer of interactive entertainment." But people care about one thing: fun. Jumping around in 2-D with friends and enemies is fun. Pointing at enemies and pressing a button while a camera pulls you down a hallway, is also fun, but not at the same price. If we all bought games based on development time, then when Duke Nukem Forever gets released in 2012 and blows up the planet, it will sell about 4 billion copies based on development time alone. |
Duke Nukem Forever's gonna get released in 2012? OMG!! :o
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046