MontanaHatchet said:
The thing is, Final Fantasy actually made turn-based battles interesting. Final Fantasy 7 had a humongous variety of materia to give each of your characters individualized skills. Final Fantasy 8 allowed you to give each of your characters their own GFs and Junctions. Final Fantasy 9 improved on both of these by making skills learnable from equipment, and making each character truly unique with their own skill set (only Vivi could learn Black Magic, only Dagger could summon, etc.). So no, it's not really the same. And Lost Odyssey even holds a lot of the same JRPG cliches ("this enemy can only be killed with magic, but can't be hurt by physical attacks!!!"). By the way, the immortality factor is fairly pointless. Not exactly an innovation to say that your characters will be randomly revived in the middle of battle. I probably rag on the game too much, but its fans give it way too much leniency and seem to completely ignore its faults. |
Well Montana everyone is entitled to their opinions. FFVII and FFVII are two of the worst games in the series to me. I've gone into depth on FFVII in particular on several occasions so I wont' bother here. I simply say this, I judge JRPGs by three major factors. Characters, Story, and Gameplay. FFVII failed me on all three accounts as did FFVIII. On some games if one element is exceptional to me, I can over look the other two. TLR is the most recent example. The story and characters were so so but I absolutely loved the battle system.








