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^But of course a game designer could have enveloped WiiFit and WiiMusic into a more competitive frame if he wanted. My points were simply that

a) free-form videogames have always existed. From Little Computer People, to SimCity/SimLife/SimEarth to The Sims to all proper flight simulators. Some of them offered scenarios you could play with a goal and definite rules, but it was more of an extensive tutorial than the core of the experience. The core was that you had a toy, and it was up to you how to play with it.

b) Nintendo doesn't seem to be focusing particularly on free-form games. They are still mostly publishing very traditional games, even those that like WiiSports exemplify their accessibility philosophy.

As such I couldn't understand Khuutra's claim that a) WiiMusic throws aside all conventions for games and that b) it somehow embodies an underlying philosophy Nintendo is pushing with the Wii.

Edit

disclaimer: I come from computer gaming, and only got into consoles very recently. Maybe the conventions on what videogames are have been historically more strict in the console gaming scene.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman