^But of course a game designer could have enveloped WiiFit and WiiMusic into a more competitive frame if he wanted. My points were simply that
a) free-form videogames have always existed. From Little Computer People, to SimCity/SimLife/SimEarth to The Sims to all proper flight simulators. Some of them offered scenarios you could play with a goal and definite rules, but it was more of an extensive tutorial than the core of the experience. The core was that you had a toy, and it was up to you how to play with it.
b) Nintendo doesn't seem to be focusing particularly on free-form games. They are still mostly publishing very traditional games, even those that like WiiSports exemplify their accessibility philosophy.
As such I couldn't understand Khuutra's claim that a) WiiMusic throws aside all conventions for games and that b) it somehow embodies an underlying philosophy Nintendo is pushing with the Wii.
Edit
disclaimer: I come from computer gaming, and only got into consoles very recently. Maybe the conventions on what videogames are have been historically more strict in the console gaming scene.







