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yushire said:
saicho said:
yushire said:
saicho said:
yushire said:
3-d mario didnt live even in N64 anyway. The game was supposed to be the frontloader in N64(just like Wii Sports) to compete with the rival console. But along with the N64 console the game just died.


Atleast Nintendo gives developers hint on how to make a 3-d game, especially 3-d platformer games.

did I miss anything about Mario 64? What do you mean the game just died?

Well the sales of SMG and Nintendo DS NSMB says so otherwise.

The sales of N64 was given, unless all N64 owners atleast 32.93 million of them bought the N64 just for Super Mario 64 alone. But the sales says so otherwise with only 11.8 million compared to NSMB with atleast 20 million and still selling since its launched. BTW Im not talking about Mario games Im talking about 3-d mario.

It will not sell as it used to be(3-d mario I mean) if not, NSMB Wii would be in summer release of 2010 and SMG 2 would be in holiday line up. Even Miyamoto was disappointed with SMG sales, even it make them profitable. SMG was supposed to be the game that Wii owners should own but seem the owners wants the Wii sports experience in 3rd party games more.

hmm I'm trying to understand what you meant. You are saying 3D Mario is dead because Super Mario 64 only sold 11.8 million copies? Even though it reached almost 36% of the N64 user base?

To put that into perspective, a game has to sell 39+ millions in order to reach 36% of DS user base right now,

 

 

Not this userbase ratio again and I thought this is only made for PS360. Since I wont debate here I'll just make a point, 3-d mario like SMG and SM 64 didnt sell 20 million. 2-d mario is. 3-d mario dont have evergreen legs and lifespan sales 2-d mario is. 3-d mario isnt the memorable mario game 2-d mario is.

 

And again, 3-d mario isnt in the holiday line up right now, 2-d mario is. SMG 2 created not because there are audience for 3-d mario, its because of the fan of SMG itself. Even Nintendo says SMG 2 have more challenge for the fans of SMG. Do you really think the new audience would like more challenges on a mario game?

 

NSMB Wii was an exception though because the stages are only becomes harder in  later stages not right away.

SM64 was the evergreen title of its generation and I'm not sure why the user base for N64 would not be taken into consideration. If you release a 2D Mario on N64, it's highly unlikely it will sell 20 million on a 32.93 million user base.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.