WereKitten said:
Khuutra said:
--OkeyDokey-- said:
Okay, but how does it define this generation. Wii Fit and Wii Sports maybe, but Wii Music? Please explain.
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One of the defining games in that it embodies the reactions of the public to many of the ideas exemplified in the Wii - indeed, it exemplifies them perhaps more strongly than the more iconic games do. It breaks all the conventions of games - even Fit and Sport give you scores to grade your performance. Wii Music was a throwing aside of what we tend to think of in video games, a game in the purer sense, a game one played solely to have fun and make music. It was beautiful for that.
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Admittedly, I'm not familiar with WiiMusic and what activities it offers. But I remember a Maxxis guy talking about the distinction between videogames and videotoys more than 15 years ago. He was talking about SimCity and SimLife, but I guess what he said was still valid with The Sims.
Is this the distinction you're making? Goal oriented activity versus experience oriented activity? Because it sounds like a recurring idea more than a breakthrough.
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Not a breakthrough - just indicative of certain directions Nintendo has taken in this generation.