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ChichiriMuyo said:

As far as a broken Merfolk deck, well... what seems crazy in a precon vs. precon match simply isn't so. In fact, the states results show a ton of Goblins, Elves, and Faeries decks but no Merfolk decks. All those making top 8 of states is pretty baffling, though, since tribal decks have historically been bad or goblins.


All I know is with that merfolk deck I've lost only two games after slightly modifying it from the tournament starter and boosters, both due to just plain bad draws. The first one I lost because I only got one land and the other because I only drew plains. Other than that, nobody has even come close to beating me with any of the other preconstructs or their own creations.

I was playing against someone earlier this evening and he had a card that every time I cast a spell I draw 7 cards (yes, you read that right). Without casting a single spell I was still gaining 28 life a turn (though we stopped caring about life at that point and just wrote my total as infinite since I was already over 200 life). It's so easy to gain an insane amount of life and build an insane defense because of all the tribal crap that the deck just seriously broken. And this is all done with a proconstructed deck, a tournament pack, and a few boosters. Imagine what I could do if I was actually able to pick cards for this deck and not rely on chance (we can only use the cards we got-- we're on the honor system).