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SpookyXJ said:
I'm intersted to hear what yall think of the Tomb Raiderish platforming aspects. Are they well implemented? Also some of the footage I've seen made me think that this game is Melee intensive. I've wondered if the devs giving the demo were just over emphasising that aspect for coolness factor. Can you play it as a pure shooter? Wish I knew someone with a PS3 I'd like to give this one a spin. Looks pretty stellar.

As to HL2 the grenade thing is quite common with Combine Zombies. Does no one rember Goldeneye some of the coolest reactions to being shot ever.

my understanding is that the demo is supposed to highlight the gunplay. the platforming that was there was pretty straight forward though in the last section it took me a bit to figure out the jumping puzzle. the platforming shown in the demo was similar to the transversal gameplay in ico/shadow of the colossus. in the first part you basically follow a linear path until you approach a waterfall. you climb up a series of moss-covered rocks and walk along the river. you have the option to climb some more rocks, jump a fair sized gap and then cross a log, or to drop down into a little pond type thing, climb a series of rocks and cross the same log. the areas shown in the demo seemed to highlight that there is more than one way to approach a platforming situation or gunfight.

the demo isn't particularly melee intensive. i was playing the demo on hard you need to be extremely careful with melee attacks as other enemies will attack you heavily in the open and you can die very quickly taking fire. On lower difficulty settings you have more wiggle room for what you can get away with in terms of how you approach a situation. What i found worked for me on hard was to be as aggressive as I could get away with. Don't give them room to move around you, throw grenades to control their movements and use melee attacks intelligently while taking advantage of cover near them to take down enemies fast. like i said before, if you go in button mashing they will punch you back and shoot you, which impedes your ability to finish up and find cover again. When it was down to the last couple enemies in a section though, i found myself much more liberal with my use of melee attacks.

in the demo i suppose you could play it as a pure shooter. the thing is, many opportunites arise for melee combat and you'd be silly to simply stay at a distance and shoot them so i'm not sure why you'd want to. while i'm clearly just speculating, i'd say to beat the game on medium or hard you need to use melee attacks to your full advantage as when they're done right it's a great way to neutralize enemies fast without exhausting your ammo. Popping out from cover to do melee attacks is very satisfying and if you do it just right you kill them very quickly.



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