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The 'weird' thing is I remember this happened with bioshock, the pc version had some code for the ps3 version of the game (obviously this was hacked from the pc version ). Then like what a year later the game was revealed and distributed world wide. So maybe this does have some truth to it, but we will not know until a year from the day of release of ME2 or if the same code is included with the pc verison.


"Console (XBox360, PS3) specific settings

StreamingDynamicFloatingLimit:

If this is a positive number, then instead of using the fixed per-level

limits, the StreamingDynamic resource will use as much memory as is

available as long as the total memory allocated by the game is less than
the specified number. In other words, StreamingDynamic will grow and
shrink to fit to the available memory instead of being locked to a fixed
budget StreamingDynamicFloatingLimit=500″

Talk PlayStation.com (2008) Bioshock will most likely come to ps3, retrieved on Oct. 14, 2009,
from: http://talkplaystation.com/bioshock-will-most-likely-come-to-ps3/