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Ok, so Heavy Rain won't be a blockbuster among monkeys. Who cares? They're overrepresented in the medium anyway, and they should start coding their own games.

PS: the uncanny valley seems to hit me at its worst when I have the time to try to take in all the details with the same level of attention. Animation focused on eyes, hands and mouth and good voice acting sold me Alyx in the HL2 games, even if you wouldn't say from still images. I hope the guys at QD work on these details with the same care. I read that at Valve the staff has been trained in sign language and they're developing a specific tech for gestures.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman