MikeB said:
The game apparently uses the computer speech synthesis method. Early Amiga speech adventures from the mid 80s also suffered from this, basically they used the standard (at the time unique) say program (used for reading out text for people having difficulty reading), saving a lot of space on the 880KB diskette. The emotion expressions were very limited though. The technology has improved since then, but still doesn't come close to using real actors in terms of expression. And for the borders, you can already look into the distance you can't reach, it's not impossible to use natural borders instead. Like using deadly sea creatures to make sure someone can't pass, or quicksand swamps too dangerous to cross, or too high or slippery icy mountains, etc. |
LOL! Either you really have faith in computer technology, or Oblivion's voice acting was really bad. Oblivion has nothing of that. All the dialogue is recorded by real life actors.
As I said about the borders. If the game takes place in the province of Cyrodiil and there's just a forest or plains between Cyrodiil and a neighboring province, they can't artificially add something new since the world map was decided many years before Oblivion: