You know i feel guilty about the fact that i enjoyed SMW much more than SMB3. SInce Miyamoto directed 3, and since the majority of enemy / level design innovations came from 3, i feel kinda stupid about it.
Its just that Yoshi won me over.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.







