| Dallinor said: It's surprising to see a small developer like Mercury Steam (Jericho) able to release a game on both 360 and PS3 on the same day, while EA and Ubisoft struggle to do the same. There must be some bad management of resources taking place as Infinity Ward are hinting at. |
If you played Jericho you wouldn't be surprised that game did not turn out as expected. Undying was excellent, Jericho was disappointing to say the least. Infintiy Ward is the exception to the rule. Publishers focus their efforts were the most money is. Its not on PS3 so for the most part the PS3 versions of multiplatform games are going to be inferior. The Gamecube was inexpensive and easy to developer for and it still got shoddy ports because it had the smallest userbase. I can count on one hand the number development teams outside of Nintendo that actually took advantage of the Gamecube hardware.
The Saturn, in some ways, reminds me of the PS3. It wasn't as well designed as the PS3 but it has some of the same issues. Sega internal teams made Saturn titled that equaled or surpassed Playstation titles graphically yet third parties couldn't get close to harnessing the platforms true ability. In fact outside of Power Slave, Grandia, and Dead or Alive most 3D third party games on Saturn were horrible.








