loves2splooge said:
I think it's a positive that wrpgs don't force feed a huge time investment on you like jrpgs do. What's the point of a really long main quest if it's boring, tedious and repetitive? I don't know how anyone can get excited about a game where 90% of the battles in a 60+ hour game are boring as hell. If jrpgs cut out all the filler and allowed for more non-linearity, they would be so much better. Back in the old days pre-Playstation, jrpgs were definitely shorter and more non-linear. Beyond a certain point, jrpgs feel like a CHORE to solder through. Once a game starts becoming a chore rather than fun, the whole point is lost. Maybe the diehard jrpg players who aren't sick of this genre yet are wired differently personality-wise but I just don't get the appeal of most jrpgs anymore. For every jrpg I wasted my time on, I could have invested that time on 3 quality games of another genre that never get old. Quality > Quantity. |
I'm using an extreme example in the SMT series which has sooooo much to do and the games are very long.
I will say that each and every hour I've played of Persona 3 has been of the upmost quality. But stilll, being able to beat a RPG in less than 10 hours in beyond ridiculous. I think a 30-40 hours length is the sweet spot.







