themanwithnoname said:
Helios said:
Are we back to hailing KotOR as the greatest WRPG ever again? *sigh*
Listen, BioWare has never - never - made a truly potent story. Look at KotOR. That game had so much potential. It could have examined the nature of identity (are you the 'real' you?), memory (how do you know anything you have experienced was real?) free will (were your actions effectively orchestrated by someone else?), the good/evil dichotomy (what makes an action 'good'? what does 'good' even mean?), as well as a slew of other psychological themes. Instead the game resorts to simple black and white morality, with the main cast suffering from laughable stock "I'm evil cuz I'm evil" motives. No, it was the sequel, made by Obsidian, that brought these themes up (and more).
What BioWare does, and does well, is to craft epic, well told stories. It's the basic Hero's Quest - exactly what you would expect, no more and no less. It can still be an enjoyable ride, to be sure, just don't expect anything too profound or original from that kind of story.
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Are we back to criticizing other people for having an opinion? Get off your damn high horse, sheesh.
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When did I ever do that? I stated my opinion on the matter, and I gave BioWare credit for making solid, enjoyable games. I'm so sorry if their storytelling has never impressed me with it's thematic complexity or subtleties, but that's just a fact of life and it will not change because you decide to resort to ad hominem attacks. A more productive course of action would be to explain to me why KotOR's story was so amazing, if indeed that is what you think.