largedarryl said:
Oblivion took away many character attributes/skills. This really simplified the character development, allowed them to scrap tons of armours. The consolidation of weapon skills made weapon selections kind of useless. The horrible implimentation of leveled enemies (there is nothing wrong with leveled enemies, but Oblivion did it wrong). The actual shrinking of the world has occured slowly, reducing the amount of area and NPC's from Daggerfall-Morrowind-Oblivion. Oblivion only seems to have 3 different missions, which obviously get incredibly annoying after the 3rd one. And the strange idea that you could become the master of every guild, something that seems a little strange for an open world game because this doesn't give the player the feeling that they actually influence the world. I could continue to go on with more faults, but my initial hate for the game has faded over time and I have attempted to forget all the problems with this game. EDIT: I know lots of people loved Oblivion, but I have failed to the get the same immersion that Morrowind gave. This really ruined the game for me and possibly why the flaws in the game really rubbed me the wrong way. |
U fail in ur bashing of Oblivion.
1. You are nitpicking. A few less skills and armor types dont affect the overall quality of a game. Well, yes as a hardcore fan obviously I would like to have as much stuff as possible too, but like Todd Howard and other devs have said, a great developer knows when to add stuff, but also when to take away stuff.
2. Leveled enemies is the only major flaw in Oblivion. Even the devs agree with this. That's why they fixed it with Fallout 3.
3. The land mass of Oblivion is bigger than Morrowind. This has been debated and decided on the official forums a long time ago. Morrowind apears to have a bigger world only because they're so many mountains you cant directly walk over, but u have to snirkly through roads around them. Oblivion is the biggest single player game ever made. And the best too.







