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thekitchensink said:
Onyxmeth said:

Wouldn't it be counter productive to have this feature be in place so the developers can ramp up the difficulty level? The reason they need this in the first place is because the games are already too hard for a significant portion of the audience, so making it even harder will cause these people to become dependant on the feature.

The reason they now have license to make it harder is because they can have the game show less experienced players what to do (without doing it for them), so they can ramp up the challenge.

Show them what to do? You move to the right and jump. People aren't dying because they don't know what to do. They're dying because between the timed jumps and enemy AI, it's too difficult to advance. Showing them a more gifted computer AI doing it for them is not going to improve their own reflexes and game playing. Ramping up the difficulty to appease the rest of us is allowing those needing this feature to be left out in the cold.

@Rubang-Speedruns help you because you already have the fundamental mechanics of the game in hand. The problem is that some people are so bad at learning games that they can't grasp the reflexes to dodge turtles and goombas, and time lava pit jumps. Those people need this feature on a Mario game with regular difficulty, otherwise Nintendo wouldn't have felt the need to create this Super Guide. Making it harder is going to force them at actually excel at the game to get anywhere, and they have a hard enough time already as it is.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.